As any significant prize-giving event draws close, there’s always a clamor for introducing additional classifications to recognize unsung work and satisfy the hearts of fans with niche passions.
A fellow writer made the case advocating for terror-themed awards. That would be fantastic. So would board games, which is a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand is the most urgent and significant. Here's the proposal: It's essential to create a category for puzzle games.
The Genre Classification Challenge
Organizing artistic expressions isn't exact; it’s very subjective, and inevitably start arguments resulting in unclear classifications. It's understandable that film award organizations avoid this approach. However, it represents a necessary evil for the industry of gaming, which are so diverse they barely qualify as a single art form.
For comprehensive acknowledgment of achievement in video games to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Between them, these six categories effectively encompass numerous genres, allowing placement accommodating various experiences.
This doesn't apply to logic-based experiences. No suitable classification appears to put them. Consider three of this year’s best games, showing diverse approaches: building puzzles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, if they accidentally match for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.
- A renowned logic title received no recognition in any category during that awards season
- A different innovative game received no nominations that year
- A beloved organization game received no acknowledgment that year
- Limited numbers of puzzle games scraped into niche award types
Importance of Logic Titles
Frequently they represent small games, however the design of the puzzle game carries substantial weight. Well-known matching games stand as most engaged experiences worldwide maintaining this status for many years.
The famous puzzle experience challenges well-known building titles for the title of highest-selling title ever; it’s also in the running as greatest title ever. Puzzle games are foundational for gaming as medium, while interacting with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face that issue. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these represent titles without proper classification at major gaming awards. Brain-teaser creators are working at the challenging frontier of video game design, producing among most fundamental forms of gaming itself. Just like cinema stunt performers, they warrant appreciation. Don't make them wait 35 years.